A Theory of Fun for Game Design

A Theory of Fun for Game Design

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non-fiction, , non-fiction, nonfiction, edu-tech, interaction-and-game-design, games, gamedev, analytics, fivebooks-on-video-games, philosophy, professional-books, w_nf_all, adult, Games, Nonfiction, Sports and Games, Design, Education, Reference, Computer Science, Psychology

A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers.

At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new ways; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.

Title:A Theory of Fun for Game Design
Edition Language:English
ISBN:9781932111972
Format Type:

    A Theory of Fun for Game Design Reviews

  • Matija

    Don't bother with this one. It's just $6 in the Kindle store, or else I wouldn't have even bought it, but I regret it now in any case. Luckily it's quite short, but even so I just skimmed a chapter or...

  • Nicolay Hvidsten

    Raph Koster, a rather celebrated game designer (and former creative head of Sony’s game department), tries to explain just exactly what video games are, and in the process of doing this takes on wha...

  • George

    Excellent start for someone who has no idea even where to start when it comes to game design. The style in witch this book is written is quite casual and it doesn't go too much into details (as I said...

  • Tom

    If I ever teach a class on video games this will be the first book I add to the syllabus. A must-read for gamers, casual gamers and designers of interactive digital environments. More importantly, I t...

  • Elaine

    I found this book very inspiring and deep, especially the parts where the author tries to connect games and arts and fun. Some parts of the book are abstract and a little bit hard to grasp as the book...

  • Tom Coates

    It's an incredibly insightful book, and genuinely useful for people trying to create games. Having said that, its basic premise is that all satisfying play is learning and I just don't buy that. The l...

  • Mike

    This book is about what psychological elements of video games capture peoples attention. In particular which of these elements create a fun game.Its very short and written in the format of a children'...

  • Xavier Rubio

    This book has some intriguing concepts but it fails to explore fun effectively both from an academic and game design perspective.Its ideas may have been relevant when it was once published but right n...

  • Inez

    It was disappointing and frustrating experience. I think this book could be good, but author turned to much it in personal journal, full of stereotypical views. As women I think it hits twice strong. ...

  • V

    Outdated, banal, and surprisingly sexist....