I came to read Savage Worlds because whenever someone posts about 'What system should I use for X?', it tends to appear alongside Fate, the Basic Role Playing system and such generic games. Savage Wor...
Fast Furious Fun is the motto, and the book and game system deliver exactly that. Beautifully designed mechanics, well-written book, and a general love of gaming and geekery add up to a compulsive and...
Let me start by warning you that I love Savage Worlds. As a matter of fact, it replaced Dungeons & Dragons as my number one role-playing game. That said, Savage Worlds desperately needed an update. It...
Okay, this has quickly become my favorite RPG system. The rules are fast, and easily learned, and it plays very well. Since it's a 'universal' RPG system with no specific genre attached to it the rule...
Pretty damned amazing. My personal favorite is still Fate, but that scratches a different kind of system itch. I ended my reading wanting very much to play a Savage Worlds game, which is the highest c...
I decided to reread this to get myself pumped up for the new Adventure Edition I helped kickstart. Unfortunately that didn’t work quite as well as I would’ve liked. I think I still overall like th...
I read many more role playing games than I will ever play, as real life always gets in the way. But if I ever got to play regularly, in Savage Worlds I've finally found my perfect system. There are al...
The latest edition of what has become the go-to for anyone looking for a great, fast-paced, universal Role Playing Game system. This edition takes what was already a beautifully simple and well-design...
I really enjoyed reading this rulebook, and while that's not unusual for me, I really appreciated how streamlined and spare the system and the writing are. I've read a few generic systems before, but ...
This is the start of the best idea for an RPG system I've seen yet. It does what many others (including GURPS and Fudge) tried to do (and in an obviously product-generation sense GURPS did very well, ...