I picked this book up for one reason: to learn why Diablo 3 was such a letdown. I vaguely remembered a well-known developer posting "F*** that loser" on Facebook in reference to a past contributor cri...
Dear Goodreads Father, forgive me, for I have sinned: I love video games as much as I love books. It's true, I put them on an equal level. I know it is blasphemy, but I cannot help this corruption of ...
As much as it hopes to show the "realities" of game development, Jason Schreier's book only succeeds at casually shrugging off crunch, "death marches" and glaringly evident worker exploitation. The st...
Ten separate articles about the making of 10 particular video games, with no connecting materials or conclusions drawn. May be of interest to players of those games, but fails to live up to the cover ...
Executive Summary: I think this book can appeal to both software developers and fans of video games alike, but it's definitely targeted more at the latter than the former. Full Review This book was ...
So you think your job as a software engineer sucks? Think again, you could be working on games!Nightmarish environments with total and complete lack of management, direction, tooling or even a common ...
On sale for $2.99 today! As a gamer who's played or wants to play several of the games mentioned in here, I am PUMPED...
This is a very well written book that I think Jason spent a lot of time on. Time that leaves me a quite a bit confused. However, I want to address some very strange misconceptions that people seem to ...
"Oh, Jason," he said. "It's a miracle that any game is made."Finally, a book that captures the complexity of game development that anyone can pick up and enjoy. Jason Schreier of Kotaku spent two year...
Reading this book was a surprisingly personal experience for me. It covers the development of a wide selection of AAA and indie games--and, since I've developed two indie games, getting a glimpse of t...